Using Blender for 3D Modeling of Public Buildings
DOI:
https://doi.org/10.59957/see.v11.i1.2026.2Keywords:
Blender, 3D modeling, Public buildings, Open-source softwareAbstract
This report examines the use of Blender as a tool for 3D modelling of public buildings, with a focus on its practical application through the creation of a digital model of the school I attend. The project aims to demonstrate Blender’s capabilities for precise and visually appealing representation of real architectural structures. Throughout the process, fundamental techniques of modelling, texturing,
and lighting were applied, contributing to a realistic and detailed visualization. The project shows how professional-quality 3D models can be created using free and accessible software, which may be applied in educational contexts, as well as in planning, reconstruction, or virtual tours of public buildings. Moreover, Blender is free and open-source software, constantly evolving thanks to its large community of developers and users. It supports a wide range of tools - from modeling and rendering to Python scripting - making it a flexible choice for both educational and professional projects.
References
[1]. Blender Documentation, https://docs.blender.org/, [Accessed 06 09 2025]
[2]. Blender, Production knowledge, https://studio.blender.org/welcome/, [Accessed 06 09 2025]
[3]. Blender, Training, https://studio.blender.org/training/, [Accessed 06 09 2025]
[4]. Free Software Never Looked This Awesome, https://www.blender.org/features/, [Accessed 06 09 2025]
[5]. Blender, Modeling, https://www.blender.org/features/modeling/, [Accessed 06 09 2025]
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